Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. This guide provides a map of the most important games since the 1960s. It is aimed at both novices and acolytes alike as it journeys through the interesting, innovative and entertaining titles of the videogames.
100 Videogames by James Newman, Iain Simons
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A collection providing both an overview of the field of Videogame art, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry. This book details specialized areas of the subject such as machinima and games console artwork and more.
Videogames and Art by Andy Clarke (Editor), Grethe Mitchell (Editor)
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The Essential Guide to Videogames by Future Magazines
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Hunting, Gathering, & Videogames by Todd, Allen Gates
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Composing Music for Videogames, Web Sites, Presentations and Other New Media by Paul Hoffert
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The Videogame Style Guide and Reference Manual by Kyle Orland, Dave Thomas, Scott Steinberg
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Covers the story from the first arcade machines to the digital delights. This title features 75 of some of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. It also profiles the stories behind the software giants, famous creators and the world's favorite characters.
The Rough Guide to Videogames by Kate Berens, Geoff Howard
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The Rough Guide to Videogames is the ultimate guide to the world's most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders this book covers the full story ...
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Videogame Marketing and PR by Scott Steinberg
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Videogame Marketing and PR by Scott Steinberg
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